Take-Two Sues to Track GTA 6 Leaker After $3 Billion Drop

Take-Two has launched an aggressive legal effort to unmask whoever leaked gameplay for Grand Theft Auto VI after pre-release footage surfaced online and the publisher’s stock took a roughly $3 billion hit.

The leak arrived weeks before the game’s planned public reveal, exposing gameplay that had been intended to debut in a synchronized event with a major streaming partner. With release approaching, the company is using subpoenas and legal filings to track the source and limit further damage. The situation has rapidly moved from an internal security headache to an open federal court action.

Take-Two Interactive, the parent company of Rockstar Games, has filed subpoenas seeking information from large platforms, including Microsoft and Discord, to identify the account or accounts that distributed the footage. Those moves followed the appearance of multiple videos showing pre-release gameplay and other assets, and they reflect a legal strategy to compel third parties to hand over account data and communications. The leaks coincided with a sudden market reaction that erased roughly $3 billion from Take-Two’s market value.

The title had been scheduled for a formal reveal in late August, tied to a joint presentation with Netflix, but an individual using the alias “CyberLeek” posted six videos showing gameplay hours before that event. It remains unclear how the person obtained a copy of the build shown in the clips, and neither Rockstar nor Take-Two has issued a detailed public account of the security breach. Those gaps have pushed the publisher to pursue court-authorized discovery to close the investigation loop.

https://x.com/IGN/status/2090809070529778172

Company officials say standard takedown notices and private outreach were insufficient to stop the spread of the footage, so they petitioned federal courts to issue subpoenas under the DMCA and related statutes. “The copyrighted material includes but is not limited to audio visual content, artwork, images, dialogue, or other creative elements,” their court filing reads, according to IGN. “Take-Two, through its counsel of record, has submitted a sworn declaration confirming that the purpose for which the DMCA subpoena is sought is to obtain the identity of an alleged infringer or infringers, and that such information will only be used for the purpose of protecting Take-Two’s rights.”

The stakes go beyond a single botched reveal: Grand Theft Auto VI is widely viewed as one of the most anticipated entertainment releases in years, and the franchise has delivered massive commercial returns over its lifespan. The previous installment sold more than 230 million copies globally and generated nearly $10 billion in revenue, creating enormous expectations for the next entry’s sales and cultural impact. Leaks of this nature can undercut the carefully timed marketing and commercial plans that big-budget games rely on.

Legal teams are pursuing multiple avenues, including subpoenas that could force platforms to disclose account identifiers, IP records, and related metadata that point to where a leaked build was first accessed or shared. That data is often time-sensitive, and companies typically move quickly to preserve logs and communications to maintain a chain of evidence. The process can be slow and imperfect, but it remains one of the few clear ways for rights holders to obtain identifying information from service providers.

As the investigation continues, the industry is watching how platforms respond to demands for user data and how courts balance privacy, free expression, and copyright enforcement. For Take-Two and Rockstar, the immediate goal is to stop further circulation of the footage, regain control of their marketing narrative, and deter future breaches. Meanwhile, players and observers are left sorting through illicit clips while a formal hunt for the leaker proceeds in federal court.

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